Unity Realtime IK Test 01

A quick test using a new plugin in Unity (currently in preview/beta) for editing inverse kinematics in animations during Play mode.

The model used can be found in the Unity Asset Store.

Character Illustrations in Different Styles
Character Illustrations in Different Styles

I have been illustrating humanoid characters in different art styles, just to experiment with different styles and aesthetics.

The character designs shown are owned by me.

The art styles are inspired by these artists (left to right): Himukai Yuji, Haimura Kiyotaka, Mendako (Intelligent Systems).

Software used: Clip Studio Pro, Adobe Photoshop

Character Illustrations in Different Styles
Character Illustrations in Different Styles

I have been illustrating humanoid characters in different art styles, just to experiment with different styles and aesthetics.

The character designs shown are owned by me.

The art styles are inspired by these artists (left to right): Himukai Yuji, Haimura Kiyotaka, Mendako (Intelligent Systems).

Software used: Clip Studio Pro, Adobe Photoshop

Global Game Jam 2020 - Animated Hand
Global Game Jam 2020 - Animated Hand

For the GGJ I rigged, skinned and animated a hand model to be used like a grabbing tool for our game.

The hand was modeled by Kameron Stephens.

Global Game Jam 2020 - Animated Hand
Global Game Jam 2020 - Animated Hand

For the GGJ I rigged, skinned and animated a hand model to be used like a grabbing tool for our game.

The hand was modeled by Kameron Stephens.

Commissioned Character Concept - Pluto
Commissioned Character Concept - Pluto

This was done as a character design concept for Mallory Kessen, a friend of mine who is working with a team to make an indie title. The game is still in the concept and design phase and is still ongoing.

Death Beetle - Rigging + Skinning
Death Beetle - Rigging + Skinning

Prepping a model for animation. This is still in progress.

I created a new skeleton with IK constraints in Blender, and am currently weight painting the mesh.

Death Beetle sculpted by my super talented friend, Ian Anderson. Check out his awesome stuff!

Death Beetle - Rigging + Skinning
Death Beetle - Rigging + Skinning

Prepping a model for animation. This is still in progress.

I created a new skeleton with IK constraints in Blender, and am currently weight painting the mesh.

Death Beetle sculpted by my super talented friend, Ian Anderson. Check out his awesome stuff!

Unity Realtime IK Test 01
Character Illustrations in Different Styles
Character Illustrations in Different Styles
Global Game Jam 2020 - Animated Hand
Global Game Jam 2020 - Animated Hand
Commissioned Character Concept - Pluto
Death Beetle - Rigging + Skinning
Death Beetle - Rigging + Skinning
Unity Realtime IK Test 01

A quick test using a new plugin in Unity (currently in preview/beta) for editing inverse kinematics in animations during Play mode.

The model used can be found in the Unity Asset Store.

Character Illustrations in Different Styles

I have been illustrating humanoid characters in different art styles, just to experiment with different styles and aesthetics.

The character designs shown are owned by me.

The art styles are inspired by these artists (left to right): Himukai Yuji, Haimura Kiyotaka, Mendako (Intelligent Systems).

Software used: Clip Studio Pro, Adobe Photoshop

Character Illustrations in Different Styles

I have been illustrating humanoid characters in different art styles, just to experiment with different styles and aesthetics.

The character designs shown are owned by me.

The art styles are inspired by these artists (left to right): Himukai Yuji, Haimura Kiyotaka, Mendako (Intelligent Systems).

Software used: Clip Studio Pro, Adobe Photoshop

Global Game Jam 2020 - Animated Hand

For the GGJ I rigged, skinned and animated a hand model to be used like a grabbing tool for our game.

The hand was modeled by Kameron Stephens.

Global Game Jam 2020 - Animated Hand

For the GGJ I rigged, skinned and animated a hand model to be used like a grabbing tool for our game.

The hand was modeled by Kameron Stephens.

Commissioned Character Concept - Pluto

This was done as a character design concept for Mallory Kessen, a friend of mine who is working with a team to make an indie title. The game is still in the concept and design phase and is still ongoing.

Death Beetle - Rigging + Skinning

Prepping a model for animation. This is still in progress.

I created a new skeleton with IK constraints in Blender, and am currently weight painting the mesh.

Death Beetle sculpted by my super talented friend, Ian Anderson. Check out his awesome stuff!

Death Beetle - Rigging + Skinning

Prepping a model for animation. This is still in progress.

I created a new skeleton with IK constraints in Blender, and am currently weight painting the mesh.

Death Beetle sculpted by my super talented friend, Ian Anderson. Check out his awesome stuff!

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